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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy > API/Runtime/Engine/FDebugRenderSceneProxy/FCoordinateSystem
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
DebugRenderSceneProxy.h |
|
FCoordinateSystem
(
const FVector& InAxisLoc,
const FRotator& InAxisRot,
const float InScale,
const FColor& InColor,
const float InThickness
)
|
|
DebugRenderSceneProxy.h |
|
FCoordinateSystem()
| |
|
| Name |
FCoordinateSystem |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path |
#include "DebugRenderSceneProxy.h" |
FCoordinateSystem()
FCoordinateSystem(const FVector &, const FRotator &, const float, const FColor &, const float)
| |
|
| Name |
FCoordinateSystem |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path |
#include "DebugRenderSceneProxy.h" |
FCoordinateSystem
(
const FVector & InAxisLoc,
const FRotator & InAxisRot,
const float InScale,
const FColor & InColor,
const float InThickness
)