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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy > FCone
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
void Draw
&40;
FPrimitiveDrawInterface &42; PDI,
EDrawType InDrawType,
uint32 InDrawAlpha,
FMaterialCache & MaterialCache,
int32 ViewIndex,
FMeshElementCollector & Collector,
TArray< FVector > &42; VertsCache
&41; const