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Unreal Engine C++ API Reference > Runtime > Engine > FDebugDrawDelegateHelper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
void RequestRegisterDebugDrawDelegate
&40;
FRegisterComponentContext &42; Context
&41;
Remarks
Method that should be called at render state creation (i.e. CreateRenderState_Concurrent). It will either call RegisterDebugDrawDelegate_ when deferring context is not provided or mark for deferred registration that should be flushed by calling
ProcessDeferredRegister_ on scene proxy creation.
Parameters
Name | Description |
---|---|
Context | valid context is provided when primitives are batched for deferred 'add' |