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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugDrawDelegateHelper
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include | #include "DebugRenderSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
void ProcessDeferredRegister&40;&41;
Remarks
Method that should be called when creating scene proxy (i.e. CreateSceneProxy) to process any pending registration that might have been requested from deferred primitive batching (i.e. CreateRenderState_Concurrent(FRegisterComponentContext != nullptr)).