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Debug property display functionality to interact with this, use "display", "displayall", "displayclear"
| Name | FDebugDisplayProperty |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DebugDisplayProperty.h |
| Include Path | #include "Engine/DebugDisplayProperty.h" |
Syntax
USTRUCT ()
struct FDebugDisplayProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugDisplayProperty() |
Default constructor. | Engine/DebugDisplayProperty.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSpecialProperty | uint32 | Whether PropertyName is a "special" value not directly mapping to a real property (e.g. state name) | Engine/DebugDisplayProperty.h | |
| Obj | TObjectPtr< class UObject > | The object whose property to display. If this is a class, all objects of that class are drawn. | Engine/DebugDisplayProperty.h | |
| PropertyName | FName | Name of the property to display | Engine/DebugDisplayProperty.h | |
| WithinClass | TSubclassOf< class UObject > | If Obj is a class and WithinClass is not nullptr, further limit the display to objects that have an Outer of WithinClass | Engine/DebugDisplayProperty.h |
Functions
Public
See Also
-
DrawStatsHUD