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Handle to a particular set of rows in a table
| Name | FDataTableCategoryHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
| Include Path | #include "Engine/DataTable.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataTableCategoryHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColumnName | FName | Name of column in the table that we want | Engine/DataTable.h |
|
| DataTable | TObjectPtr< const class UDataTable > | Pointer to table we want a row from | Engine/DataTable.h |
|
| RowContents | FName | Contents of rows in the table that we want | Engine/DataTable.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Searches DataTable for all rows that contain entries with RowContents in the column named ColumnName and returns them. | Engine/DataTable.h | ||
bool IsNull() |
Returns true if this handle is specifically pointing to nothing | Engine/DataTable.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FDataTableCategoryHandle const& Other |
Engine/DataTable.h | ||
bool operator==
(
FDataTableCategoryHandle const& Other |
Engine/DataTable.h |