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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDataLayersID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/DataLayersID.h | |||
FDataLayersID
(
const TArray< const UDataLayerInstance* >& DataLayerInstance |
WorldPartition/DataLayer/DataLayersID.h |
FDataLayersID()
| Name | FDataLayersID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayersID.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayersID.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayersID.cpp |
FDataLayersID()
FDataLayersID(const TArray< const UDataLayerInstance * > &)
| Name | FDataLayersID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayersID.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayersID.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayersID.cpp |
FDataLayersID
(
const TArray < const UDataLayerInstance * > & DataLayerInstance
)