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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDataLayerInstanceNames
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/DataLayer/DataLayerInstanceNames.h |
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WorldPartition/DataLayer/DataLayerInstanceNames.h |
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WorldPartition/DataLayer/DataLayerInstanceNames.h |
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FDataLayerInstanceNames()
| |
|
| Name |
FDataLayerInstanceNames |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstanceNames.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerInstanceNames.h" |
FDataLayerInstanceNames()
FDataLayerInstanceNames(const TArray< FName > &, bool)
| |
|
| Name |
FDataLayerInstanceNames |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstanceNames.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerInstanceNames.h" |
FDataLayerInstanceNames
(
const TArray < FName > & InDataLayers,
bool bInIsFirstDataLayerExternal
)
FDataLayerInstanceNames(const TArray< FName > &, FName)
| |
|
| Name |
FDataLayerInstanceNames |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstanceNames.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerInstanceNames.h" |
FDataLayerInstanceNames
(
const TArray < FName > & InNonExternalDataLayers,
FName InExternalDataLayer
)