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API > API/Runtime > API/Runtime/Engine
| Name | FDataLayerEditorContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerEditorContext.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerEditorContext.h" |
Syntax
struct FDataLayerEditorContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/DataLayerEditorContext.h | |||
FDataLayerEditorContext
(
UWorld* InWorld, |
WorldPartition/DataLayer/DataLayerEditorContext.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EmptyHash | const uint32 | WorldPartition/DataLayer/DataLayerEditorContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataLayerInstances | TArray< FName > | WorldPartition/DataLayer/DataLayerEditorContext.h | ||
| Hash | uint32 | WorldPartition/DataLayer/DataLayerEditorContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/DataLayerEditorContext.h | |||
uint32 GetHash() |
WorldPartition/DataLayer/DataLayerEditorContext.h | ||
bool IsEmpty() |
WorldPartition/DataLayer/DataLayerEditorContext.h |