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API > API/Runtime > API/Runtime/Engine
| Name | FDataCacheDuplicatedObjectData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
Syntax
USTRUCT ()
struct FDataCacheDuplicatedObjectData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataCacheDuplicatedObjectData
(
UObject* InObject |
ComponentInstanceDataCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DuplicatedObject | UObject * | The duplicated object. | ComponentInstanceDataCache.h | |
| ObjectPathDepth | int32 | Object Outer Depth so we can sort creation order. | ComponentInstanceDataCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
ComponentInstanceDataCache.h |