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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDamageEvent
Description
This is for compatibility with old-style functions which want a unified set of hit data regardless of type of hit. Ideally this will go away over time.
Derived Overrides
| Name | GetBestHitInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DamageEvents.h |
| Include Path | #include "Engine/DamageEvents.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/DamageEvents.cpp |
virtual void GetBestHitInfo
(
AActor const * HitActor,
AActor const * HitInstigator,
FHitResult & OutHitInfo,
FVector & OutImpulseDir
) const