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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCustomRenderPassBase
Description
Returns true if translucency is enabled AND an output uses SceneColor. We can skip translucency if SceneColor (where translucency is written) is unused.
| Name | IsTranslucentIncluded |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/CustomRenderPass.h |
| Include Path | #include "Rendering/CustomRenderPass.h" |
bool IsTranslucentIncluded() const