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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCustomRenderPassBase
Description
Convert output type into corresponding scene capture source type. This is because we use CopySceneCaptureComponentToTarget helper function to copy the custom render pass render result from scene texture into the pass's render target.
| Name | GetSceneCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/CustomRenderPass.h |
| Include Path | #include "Rendering/CustomRenderPass.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/CustomRenderPass.cpp |
ESceneCaptureSource GetSceneCaptureSource() const