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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h |
Include | #include "CustomPhysXPayload.h" |
Syntax
struct FCustomPhysXSyncActors
Remarks
This interface allows plugins to sync between physx sim results and Unreal Engine data.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | BuildSyncData_AssumesLocked
(
const TArray< physx::PxRigidActor* >& RigidActors |
Syncing between PhysX and Unreal Engine can be tricky. |
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void | FinalizeSync () |
This is step 2 of the sync. |