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API > API/Runtime > API/Runtime/Engine
| Name | FCustomOutput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionCustom.h |
| Include Path | #include "Materials/MaterialExpressionCustom.h" |
Syntax
USTRUCT ()
struct FCustomOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputName | FName | Materials/MaterialExpressionCustom.h |
|
|
| OutputType | TEnumAsByte< enum ECustomMaterialOutputType > | Materials/MaterialExpressionCustom.h |
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