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Structure for custom channel setup information.
| Name | FCustomChannelSetup |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h |
| Include Path | #include "Engine/CollisionProfile.h" |
Syntax
USTRUCT ()
struct FCustomChannelSetup
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomChannelSetup() |
Engine/CollisionProfile.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStaticObject | bool | Specifies if this is static object. | Engine/CollisionProfile.h | |
| bTraceType | bool | Sets meta data TraceType="1" for the enum entry if true. | Engine/CollisionProfile.h | |
| Channel | TEnumAsByte< enum ECollisionChannel > | Which channel you'd like to customize | Engine/CollisionProfile.h | |
| DefaultResponse | TEnumAsByte< enum ECollisionResponse > | Default Response for the channel | Engine/CollisionProfile.h | |
| Name | FName | Name used in editor and metadata to refer to this channel | Engine/CollisionProfile.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCustomChannelSetup& Other |
Engine/CollisionProfile.h |