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Unreal Engine C++ API Reference > Runtime > Engine > FCubemapLayer
- IStereoLayerShape::GetShapeName()
- FCubemapLayer::GetShapeName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
Include | #include "StereoLayerShapes.h" |
virtual FName GetShapeName&40;&41;
Remarks
Shape name is used to identify the shape type.