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Unreal Engine C++ API Reference > Runtime > Engine > FCubemapLayer
- IStereoLayerShape::Clone()
- FCubemapLayer::Clone()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
Include | #include "StereoLayerShapes.h" |
virtual IStereoLayerShape &42; Clone&40;&41; const