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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCopyResidentBricksCS
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include | #include "PrecomputedVolumetricLightmap.h" |
static void ModifyCompilationEnvironmentImpl
&40;
const FShaderPermutationParameters & Parameters,
FShaderCompilerEnvironment & OutEnvironment
&41;