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Batch ID - organisation/batching strategy determined by client systems via compilation
| Name | FCopyBatchId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PropertyAccess.h |
| Include Path | #include "PropertyAccess.h" |
Syntax
struct FCopyBatchId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCopyBatchId
(
int32 InId |
PropertyAccess.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | int32 | PropertyAccess.h |