| BufferScale |
float |
Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="1.0", DisplayName="Convolution Buffer")
|
| CenterUV |
FVector2D |
The UV location of the center of the kernel. Should be very close to (.5,.5) |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- AdvancedDisplay
- Meta=(DisplayName="Convolution Center")
|
| Intensity |
float |
Multiplier for convolution bloom contributions >=0: off, 1(default), >1 brighter |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- Meta=(ClampMin="0.0", UIMax="8.0", DisplayName="Intensity")
|
| PreFilterMax |
float |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- AdvancedDisplay
- Meta=(DisplayName="Convolution Boost Max")
|
| PreFilterMin |
float |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- AdvancedDisplay
- Meta=(DisplayName="Convolution Boost Min")
|
| PreFilterMult |
float |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- AdvancedDisplay
- Meta=(DisplayName="Convolution Boost Mult")
|
| ScatterDispersion |
float |
Intensity multiplier on the scatter dispersion energy of the kernel. |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="1.0", DisplayName="Scatter Dispersion")
|
| Size |
float |
Relative size of the convolution kernel image compared to the minor axis of the viewport |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="1.0", DisplayName="Convolution Scale")
|
| Texture |
TObjectPtr< class UTexture2D > |
Texture to replace default convolution bloom kernel |
Engine/Scene.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Lens|Bloom|Convolution"
- Meta=(DisplayName="Convolution Kernel")
|