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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FConvexVolume
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IntersectSphere
(
const FVector& Origin, |
Intersection test with a sphere | ConvexVolume.h | |
bool IntersectSphere
(
const FVector& Origin, |
Intersection test with a sphere | ConvexVolume.h |
IntersectSphere(const FVector &, const float &)
Description
Intersection test with a sphere
| Name | IntersectSphere |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ConvexVolume.h |
| Include Path | #include "ConvexVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ConvexVolume.cpp |
bool IntersectSphere
(
const FVector & Origin,
const float & Radius
) const
true if this convex volume intersects the given sphere (the result is conservative at the corners)
Parameters
| Name | Remarks |
|---|---|
| Origin | of the sphere. |
| Radius | of the sphere. |
IntersectSphere(const FVector &, const float &, bool &)
Description
Intersection test with a sphere
| Name | IntersectSphere |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ConvexVolume.h |
| Include Path | #include "ConvexVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ConvexVolume.cpp |
bool IntersectSphere
(
const FVector & Origin,
const float & Radius,
bool & bOutFullyContained
) const
true if this convex volume intersects the given sphere (the result is conservative at the corners)
Parameters
| Name | Remarks |
|---|---|
| Origin | of the sphere. |
| Radius | of the sphere. param bOutFullyContained to know if the sphere was fully contained |