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Unreal Engine C++ API Reference > Runtime > Engine > FContentComparisonHelper > CompareClasses
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
virtual bool CompareClasses
&40;
const FString & InBaseClassName,
const TArray< FString > & InBaseClassesToIgnore,
int32 InRecursionDepth
&41;
Remarks
Compare the classes derived from the given base class, ignoring specified base classes. bool true if successful, false if not
Parameters
Name | Description |
---|---|
InBaseClassName | The base class to perform the comparison on. |
InBaseClassesToIgnore | The base classes to ignore when processing objects. |
InRecursionDepth | How deep to recurse when walking the object reference chain. (Max = 4) |