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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FContentComparisonHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CompareClasses
(
const FString& InBaseClassName, |
Compare the classes derived from the given base class. | EngineUtils.h | |
virtual bool CompareClasses
(
const FString& InBaseClassName, |
Compare the classes derived from the given base class, ignoring specified base classes. | EngineUtils.h |
CompareClasses(const FString &, int32)
Description
Compare the classes derived from the given base class.
| Name | CompareClasses |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
virtual bool CompareClasses
(
const FString & InBaseClassName,
int32 InRecursionDepth
)
bool true if successful, false if not
Parameters
| Name | Remarks |
|---|---|
| InBaseClassName | The base class to perform the comparison on. |
| InRecursionDepth | How deep to recurse when walking the object reference chain. (Max = 4) |
CompareClasses(const FString &, const TArray< FString > &, int32)
Description
Compare the classes derived from the given base class, ignoring specified base classes.
| Name | CompareClasses |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
virtual bool CompareClasses
(
const FString & InBaseClassName,
const TArray < FString > & InBaseClassesToIgnore,
int32 InRecursionDepth
)
bool true if successful, false if not
Parameters
| Name | Remarks |
|---|---|
| InBaseClassName | The base class to perform the comparison on. |
| InBaseClassesToIgnore | The base classes to ignore when processing objects. |
| InRecursionDepth | How deep to recurse when walking the object reference chain. (Max = 4) |