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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FContentBundleContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TUniquePtr< FContentBundle > > & GetGameContentBundles () |
WorldPartition/ContentBundle/ContentBundleContainer.h | ||
TArray< TUniquePtr< FContentBundle > > & GetGameContentBundles () |
WorldPartition/ContentBundle/ContentBundleContainer.h |
GetGameContentBundles()
| Name | GetGameContentBundles |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleContainer.h |
| Include Path | #include "WorldPartition/ContentBundle/ContentBundleContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleContainer.cpp |
const TArray < TUniquePtr < FContentBundle > > & GetGameContentBundles() const
GetGameContentBundles()
| Name | GetGameContentBundles |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleContainer.h |
| Include Path | #include "WorldPartition/ContentBundle/ContentBundleContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleContainer.cpp |
TArray < TUniquePtr < FContentBundle > > & GetGameContentBundles()