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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FConstraintInstance
Description
Scale Angular Limit Constraints (as defined in RB_ConstraintSetup). This only affects the physics engine and does not update the unreal side so you can do things like a LERP of the scale values.
Scale Angular Limit Constraints (as defined in RB_ConstraintSetup)
| Name | SetAngularDOFLimitScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include Path | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void SetAngularDOFLimitScale
(
float InSwing1LimitScale,
float InSwing2LimitScale,
float InTwistLimitScale
)