Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FConstraintInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitConstraint
(
FBodyInstance* Body1, |
Create physics engine constraint. | PhysicsEngine/ConstraintInstance.h | |
void InitConstraint
(
Chaos::FPhysicsObject* Body1, |
PhysicsEngine/ConstraintInstance.h |
InitConstraint(FBodyInstance , FBodyInstance , float, UObject *, FOnConstraintBroken, FOnPlasticDeformation)
Description
Create physics engine constraint.
| Name | InitConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include Path | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void InitConstraint
(
FBodyInstance * Body1,
FBodyInstance * Body2,
float Scale,
UObject * DebugOwner,
FOnConstraintBroken InConstraintBrokenDelegate,
FOnPlasticDeformation InPlasticDeformationDelegate
)
InitConstraint(Chaos::FPhysicsObject , Chaos::FPhysicsObject , float, UObject *, FOnConstraintBroken, FOnPlasticDeformation)
| Name | InitConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include Path | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void InitConstraint
(
Chaos::FPhysicsObject * Body1,
Chaos::FPhysicsObject * Body2,
float Scale,
UObject * DebugOwner,
FOnConstraintBroken InConstraintBrokenDelegate,
FOnPlasticDeformation InPlasticDeformationDelegate
)