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Struct used to specify the property name of the component to constrain
| Name | FConstrainComponentPropName |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FConstrainComponentPropName
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentName | FName | Name of property | Engine/EngineTypes.h |
|