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The information used to build a mesh.
| Name | FConstMeshBuildVertexView |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Components.h |
| Include Path | #include "Components.h" |
Syntax
struct FConstMeshBuildVertexView
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndices | TArray< TStridedView< const uint16 > > | Components.h | ||
| BoneWeights | TArray< TStridedView< const uint16 > > | Components.h | ||
| Color | TStridedView< const FColor > | Components.h | ||
| Position | TStridedView< const FVector3f > | Components.h | ||
| TangentX | TStridedView< const FVector3f > | Components.h | ||
| TangentY | TStridedView< const FVector3f > | Components.h | ||
| TangentZ | TStridedView< const FVector3f > | Components.h | ||
| UVs | TArray< TStridedView< const FVector2f >, TInlineAllocator< 1 > > | Components.h |