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Sound instance data pertaining to concurrency tracking
| Name | FConcurrencySoundData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
| Include Path | #include "Sound/SoundConcurrency.h" |
Syntax
struct FConcurrencySoundData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConcurrencySoundData() |
Sound/SoundConcurrency.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Generation | int32 | Sound/SoundConcurrency.h | ||
| LerpTime | float | Sound/SoundConcurrency.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DbStartVolume | float | Sound/SoundConcurrency.h | ||
| DbTargetVolume | float | Sound/SoundConcurrency.h | ||
| Elapsed | float | Sound/SoundConcurrency.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetLerpTime() |
Sound/SoundConcurrency.h | ||
float GetTargetVolume
(
bool bInDecibels |
Sound/SoundConcurrency.h | ||
float GetVolume
(
bool bInDecibels |
Sound/SoundConcurrency.h | ||
void SetTarget
(
float InTargetVolume, |
Sound/SoundConcurrency.h | ||
void Update
(
float InElapsed |
Sound/SoundConcurrency.h |