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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCompressibleAnimData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
Animation/AnimCompressionTypes.h |
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Animation/AnimCompressionTypes.h |
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Animation/AnimCompressionTypes.h |
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Animation/AnimCompressionTypes.h |
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FCompressibleAnimData()
| |
|
| Name |
FCompressibleAnimData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path |
#include "Animation/AnimCompressionTypes.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
FCompressibleAnimData()
FCompressibleAnimData(const FCompressibleAnimData &)
| |
|
| Name |
FCompressibleAnimData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path |
#include "Animation/AnimCompressionTypes.h" |
FCompressibleAnimData
(
const FCompressibleAnimData &
)
| |
|
| Name |
FCompressibleAnimData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path |
#include "Animation/AnimCompressionTypes.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
FCompressibleAnimData
(
class UAnimSequence * InSeq,
const bool bPerformStripping,
const ITargetPlatform * InTargetPlatform
)
| |
|
| Name |
FCompressibleAnimData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path |
#include "Animation/AnimCompressionTypes.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
FCompressibleAnimData
(
UAnimBoneCompressionSettings * InBoneCompressionSettings,
UAnimCurveCompressionSettings * InCurveCompressionSettings,
USkeleton * InSkeleton,
EAnimInterpolationType InInterpolation,
float InSequenceLength,
int32 InNumberOfKeys,
const ITargetPlatform * InTargetPlatform
)