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Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences)
| Name | FCompositeSection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
Syntax
USTRUCT ()
struct FCompositeSection : public FAnimLinkableElement
Inheritance Hierarchy
- FAnimLinkableElement → FCompositeSection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompositeSection() |
Animation/AnimMontage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MetaData | TArray< TObjectPtr< class UAnimMetaData > > | Meta data that can be saved with the asset |
You can query by GetMetaData function | Animation/AnimMontage.h |
- Category=Section
- Instanced
- EditAnywhere
| NextSectionName | FName | Should this animation loop. | Animation/AnimMontage.h |
|
| SectionName | FName | Section Name | Animation/AnimMontage.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< class UAnimMetaData * > & GetMetaData() |
Get available Metadata for this section | Animation/AnimMontage.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StartTime_DEPRECATED | float | Start Time | Animation/AnimMontage.h |