Navigation
API > API/Runtime > API/Runtime/Engine
A pose in component space (i.e. each transform is relative to the component's transform)
| Name | FComponentSpacePose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationTypes.h |
| Include Path | #include "Animation/AnimationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FComponentSpacePose
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Names | TArray< FName > | Animation/AnimationTypes.h |
|
|
| Transforms | TArray< FTransform > | Animation/AnimationTypes.h |
|