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Base class for Component Reregister objects, provides helper functions for performing the UnRegister and ReRegister
| Name | FComponentReregisterContextBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include Path | #include "ComponentReregisterContext.h" |
Syntax
class FComponentReregisterContextBase
Derived Classes
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReRegister
(
UActorComponent* InComponent, |
Reregisters the given component on the given scene. | ComponentReregisterContext.h | |
UWorld * UnRegister
(
UActorComponent* InComponent |
Unregisters the Component and returns the world it was registered to. | ComponentReregisterContext.h |