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Unreal Engine C++ API Reference > Runtime > Engine > FComponentReregisterContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
Include | #include "ComponentReregisterContext.h" |
FComponentReregisterContext
&40;
UActorComponent &42; InComponent,
TSet< FSceneInterface &42; > &42; InScenesToUpdateAllPrimitiveSceneInfos
&41;