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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ComponentRecreateRenderStateContext.h | |||
| ComponentRecreateRenderStateContext.h | |||
FComponentRecreateRenderStateContext
(
IPrimitiveComponent* InComponentInterface, |
ComponentRecreateRenderStateContext.h | ||
FComponentRecreateRenderStateContext
(
UActorComponent* InComponent, |
ComponentRecreateRenderStateContext.h |
FComponentRecreateRenderStateContext(const FComponentRecreateRenderStateContext &)
| Name | FComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path | #include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
const FComponentRecreateRenderStateContext &
)
FComponentRecreateRenderStateContext(FComponentRecreateRenderStateContext &&)
| Name | FComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path | #include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
FComponentRecreateRenderStateContext && Other
)
FComponentRecreateRenderStateContext(IPrimitiveComponent , TSet< FSceneInterface > *)
| Name | FComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path | #include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
IPrimitiveComponent * InComponentInterface,
TSet< FSceneInterface * > * InScenesToUpdateAllPrimitiveSceneInfos
)
FComponentRecreateRenderStateContext(UActorComponent , TSet< FSceneInterface > *)
| Name | FComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path | #include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
UActorComponent * InComponent,
TSet< FSceneInterface * > * InScenesToUpdateAllPrimitiveSceneInfos
)