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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CollisionQueryParams.h | |||
FComponentQueryParams
(
FName InTraceTag, |
CollisionQueryParams.h | ||
FComponentQueryParams
(
FName InTraceTag, |
CollisionQueryParams.h |
FComponentQueryParams()
| Name | FComponentQueryParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
FComponentQueryParams()
FComponentQueryParams(FName, const AActor *, const FCollisionEnabledMask)
| Name | FComponentQueryParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
FComponentQueryParams
(
FName InTraceTag,
const AActor * InIgnoreActor,
const FCollisionEnabledMask InShapeCollisionMask
)
FComponentQueryParams(FName, const TStatId &, const AActor *, const FCollisionEnabledMask)
| Name | FComponentQueryParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
FComponentQueryParams
(
FName InTraceTag,
const TStatId & InStatId,
const AActor * InIgnoreActor,
const FCollisionEnabledMask InShapeCollisionMask
)