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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentKey
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/InheritableComponentHandler.h |
|
|
|
Engine/InheritableComponentHandler.h |
|
|
|
Engine/InheritableComponentHandler.h |
|
FComponentKey()
| |
|
| Name |
FComponentKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path |
#include "Engine/InheritableComponentHandler.h" |
FComponentKey()
FComponentKey(const USCS_Node *)
| |
|
| Name |
FComponentKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path |
#include "Engine/InheritableComponentHandler.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp |
FComponentKey
(
const USCS_Node * SCSNode
)
FComponentKey(UBlueprint *, const FUCSComponentId &)
| |
|
| Name |
FComponentKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path |
#include "Engine/InheritableComponentHandler.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp |
FComponentKey
(
UBlueprint * Blueprint,
const FUCSComponentId & UCSComponentID
)