Navigation
API > API/Runtime > API/Runtime/Engine
For a given source actor, this represent the range of instances that represents it once batched in an "Instancing" HLOD component. For a static mesh component, expect InstanceCount to be 1, whereas an instanced static mesh component will have multiple instances.
| Name | FComponentInstanceMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
USTRUCT ()
struct FComponentInstanceMapping
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| kComponentIndexBits | uint32 | WorldPartition/HLOD/DestructibleHLODComponent.h | |
| kComponentIndexMask | uint32 | WorldPartition/HLOD/DestructibleHLODComponent.h | |
| kComponentIndexShift | uint32 | Derived masks/shifts | WorldPartition/HLOD/DestructibleHLODComponent.h |
| kItemCountBits | uint32 | WorldPartition/HLOD/DestructibleHLODComponent.h | |
| kItemCountMask | uint32 | WorldPartition/HLOD/DestructibleHLODComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | uint32 | WorldPartition/HLOD/DestructibleHLODComponent.h | ||
| B | uint32 | WorldPartition/HLOD/DestructibleHLODComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Decode
(
uint32& ComponentIndex, |
WorldPartition/HLOD/DestructibleHLODComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FComponentInstanceMapping Make
(
uint32 ComponentIndex, |
WorldPartition/HLOD/DestructibleHLODComponent.h |