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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentInstanceDataCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ComponentInstanceDataCache.h | |||
FComponentInstanceDataCache
(
const AActor* InActor |
Constructor that also populates cache from Actor | ComponentInstanceDataCache.h | |
| Non-copyable | ComponentInstanceDataCache.h | ||
| Movable | ComponentInstanceDataCache.h |
FComponentInstanceDataCache()
| Name | FComponentInstanceDataCache |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
FComponentInstanceDataCache()
FComponentInstanceDataCache(const AActor *)
Description
Constructor that also populates cache from Actor
| Name | FComponentInstanceDataCache |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
FComponentInstanceDataCache
(
const AActor * InActor
)
FComponentInstanceDataCache(const FComponentInstanceDataCache &)
Description
Non-copyable
| Name | FComponentInstanceDataCache |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
FComponentInstanceDataCache
(
const FComponentInstanceDataCache &
)
FComponentInstanceDataCache(FComponentInstanceDataCache &&)
Description
Movable
| Name | FComponentInstanceDataCache |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
FComponentInstanceDataCache
(
FComponentInstanceDataCache &&
)