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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentInstanceDataCache
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include | #include "ComponentInstanceDataCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
static void GetComponentHierarchy
(
const AActor * Actor,
TArray < UActorComponent *, TInlineAllocator < NumInlinedActorComponents > > & OutComponentHierarchy
)