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Unreal Engine C++ API Reference > Runtime > Engine > FComponentInstanceDataCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
Include | #include "ComponentInstanceDataCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
void ApplyToActor
&40;
AActor &42; Actor,
const ECacheApplyPhase CacheApplyPhase
&41; const
Remarks
Iterates over an Actor's components and applies the stored component instance data to each