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Delegate for notification of blocking collision against a specific component. NormalImpulse will be filled in for physics-simulating bodies, but will be zero for swept-component blocking collisions.
| Name | FComponentHitSignature_MCSignature |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
Syntax
class FComponentHitSignature_MCSignature : public TBaseDynamicMulticastDelegate< FNotThreadSafeDelegateMode, void, UPrimitiveComponent *, AActor *, UPrimitiveComponent *, FVector, const FHitResult & >
Inheritance Hierarchy
- TDelegateAccessHandlerBase → TMulticastScriptDelegate → TBaseDynamicMulticastDelegate → FComponentHitSignature_MCSignature
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Components/PrimitiveComponent.h | ||
FComponentHitSignature_MCSignature
(
const TMulticastScriptDelegate<>& InMulticastScriptDelegate |
Construction from an FMulticastScriptDelegate must be explicit. | Components/PrimitiveComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Broadcast
(
UPrimitiveComponent* InParam1, |
Broadcasts this delegate to all bound objects, except to those that may have expired | Components/PrimitiveComponent.h |