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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentBounds
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Shader/ShaderTypes.h |
|
|
|
Shader/ShaderTypes.h |
|
FComponentBounds()
| |
|
| Name |
FComponentBounds |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path |
#include "Shader/ShaderTypes.h" |
FComponentBounds()
FComponentBounds(EComponentBound, EComponentBound)
| |
|
| Name |
FComponentBounds |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path |
#include "Shader/ShaderTypes.h" |
FComponentBounds
(
EComponentBound InMin,
EComponentBound InMax
)