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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCompactPose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include | #include "BonePose.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp |
void ResetToAdditiveIdentity&40;&41;
Remarks
Sets every bone transform to Identity.