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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCommonViewportClient
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
| Include | #include "ViewportClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
float GetDPIDerivedResolutionFraction&40;&41; const
the current resolution fraction to be used for scene rendering in this client.