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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionResponseContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| This constructor will set all channels to ECR_BlockThis constructor will zero out the struct | Engine/EngineTypes.h | ||
FCollisionResponseContainer
(
ECollisionResponse DefaultResponse |
Engine/EngineTypes.h |
FCollisionResponseContainer()
Description
This constructor will set all channels to ECR_Block
This constructor will zero out the struct
| Name | FCollisionResponseContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysUtils.cpp |
FCollisionResponseContainer()
FCollisionResponseContainer(ECollisionResponse)
| Name | FCollisionResponseContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysUtils.cpp |
FCollisionResponseContainer
(
ECollisionResponse DefaultResponse
)