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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructors. | CollisionQueryParams.h | ||
FCollisionQueryParams
(
FName InTraceTag, |
CollisionQueryParams.h | ||
FCollisionQueryParams
(
FName InTraceTag, |
CollisionQueryParams.h |
FCollisionQueryParams()
Description
Constructors.
| Name | FCollisionQueryParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
FCollisionQueryParams()
FCollisionQueryParams(FName, bool, const AActor *)
| Name | FCollisionQueryParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
FCollisionQueryParams
(
FName InTraceTag,
bool bInTraceComplex,
const AActor * InIgnoreActor
)
FCollisionQueryParams(FName, const TStatId &, bool, const AActor *)
| Name | FCollisionQueryParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
FCollisionQueryParams
(
FName InTraceTag,
const TStatId & InStatId,
bool bInTraceComplex,
const AActor * InIgnoreActor
)