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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Internal_AddIgnoredComponent
(
const UPrimitiveComponent* InIgnoreComponent |
CollisionQueryParams.h | ||
void Internal_AddIgnoredComponent
(
const uint32 ComponentID |
Add a component (by id) for this trace to ignore. Internal method meant for copying data in/out | CollisionQueryParams.h |
Internal_AddIgnoredComponent(const UPrimitiveComponent *)
| Name | Internal_AddIgnoredComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void Internal_AddIgnoredComponent
(
const UPrimitiveComponent * InIgnoreComponent
)
Internal_AddIgnoredComponent(const uint32)
Description
Add a component (by id) for this trace to ignore. Internal method meant for copying data in/out
| Name | Internal_AddIgnoredComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void Internal_AddIgnoredComponent
(
const uint32 ComponentID
)