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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionQueryParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
Include | #include "CollisionQueryParams.h" |
const IgnoreActorsArrayType & GetIgnoredActors&40;&41; const
Remarks
Returns set of actors to ignore during the trace. Note that elements are NOT guaranteed to be unique. This is less important for actors since it's less likely that duplicates are added.